using IQIGame.Onigao.Framework;
using IQIGame.Onigao.Game;

namespace IQIGame.Onigao.GamePlay
{
    public class UD_RemarkSet : UIBaseData
    {
        public long friendId;

        public static UD_RemarkSet Create(long friendId)
        {
            var d = ClassPool<UD_RemarkSet>.Get();
            d.friendId = friendId;
            return d;
        }

        public override void OnReset()
        {
            friendId = 0;
        }
    }
}
